Why is mundo so good 3v3




















Join or Log In. Join the leading League of Legends community. Create and share Champion Guides and Builds. Login Social Login. Create Account Social Register. You can see the most recently updated guides on the browse guides page x. MUNDO 3v3. Guide Discussion 70 More Dr. Mundo Guides. Did this guide help you? If so please give them a vote or leave a comment.

You can even win prizes by doing so! I liked this Guide. I didn't like this Guide. Vote Comment. Comment Would you like to add a comment to your vote? Thank You! Sort: Date Popularity. New Comment You need to log in before commenting. Mundo Item Build. Mundo Skill Order. Mundo Runes. Mundo Boots. Senna Garen Contact Us. League of Legends. Images and graphics are property of their respective owners. Farm with it, it's free to you, and will really upset the enemy laner that their zoning isn't preventing you from cs.

Doing well? Poke the enemy champ with it, and remind them that Mundo goes where he pleases. Mundo's W causes a ring of fire to circle around him dealing magic damage to nearby enemies, but only while they're next to you.

This ability is good for clearing waves, going jungle, or dealing with a melee enemy, but if you're a top laner against a ranged champion, you'll chiefly use it to clear a wave against your tower. Early in the game, the health per second cost is pretty high, so even though the low cool down essentially makes it a toggle ability, don't toggle that switch to "on" too much until you have some health items under your belt. Late game, you'll probably build a sunfish cape, and this ability is great for hiding the animation sf cape makes, so your enemies will take double damage from you, and by that time, you'll have enough health that it won't hurt you to leave this on for a while.

Your E is another great jungling tool because it has an increased effect the lower health you are. You take a brief hit of health to increase your attack damage. This ability can be very helpful if a lot of the enemy are building MR against you.

The MR will inhibit your Q and W, but if you hit them with a Cleaver to slow them down and then hit E, you can 1v1 most enemies. Unlike Kanye West, whatever doesn't kill you will actually just make you stronger. Kiandymundi once described fiddle's fear as the "not today button. The relatively low cool down means that you can probably pop this once a teamfight. Your ult takes a percentage of your current health and returns a larger percentage of your maximum health over 12 seconds.

Oh, by the way, this ult also gives you increased movement speed, so unless the incoming jungler is an ulting Hecarim, you should be just fine. Items: Health, health and more health. Back in the day when men were men and warmog's stacked, I'd say build six of those. Situational builds are always important, so make sure that the item you're buying is relevant to the enemies you're facing, but essentially, you shouldn't need to build anything other than health, armor and MR, anything else is secondary on you.



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