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This article is unclear or poorly written. I have tried the suggested steps but they didn't work. I'm frustrated by Blizzard's process or policy. Thanks for your feedback! Share This Article. Click to watch this video in a web browser. English US. Contact Us. Site Map. To create a guild, open the guild panel G and click on the "Create Guild" button. You will be asked to enter a guild name up to 31 characters and a tag of up to four characters. Guild tags are not unique, but guild names are.

Alternatively, speak to a Guild Registrar in any of the major cities. It costs 1 to create a guild. You will be unable to create a guild while representing another, so you must "Stand Down" before creation. The guild emblem may be changed by speaking to a Guild Registrar. The rank of Leader is automatically assigned to the creator with all guild privileges. The leader may invite additional members and promote them to any guild rank including that of leader. If there are no leaders in a guild then a member with the next highest rank is automatically promoted to leader.

If you are the last member to leave a guild then it will be immediately disbanded, deleted and unrecoverable, including all upgrades and anything in the vault. A guild with the same name can be created immediately afterwards. Players are limited to creating two guilds per week. For instance, if you disband twice in the same week, you'll have to wait one week from the moment you disbanded before you can create another. Guild membership is administered at the account level, and an account can hold membership in up to 5 guilds.

Joining a guild requires an invitation sent from an existing member of the guild with "Admin Lower Ranks" privilege. Your open invitations can be found on the front tab of the guild panel, on the left, under "Invitations. Guild membership is not limited to a single world. Caps were added along with guild perks, presumably to prevent a server from being all one giant guild. Pretty sure the only limit in vanilla was that the guild roster would only display a max of members.

You could tag as many as you wanted. Although some guilds form based on specific race or class affiliations, like "Elf Druids of Elune", most guild have a variety of races and classes. The best guilds have not only a variety of classes race isn't so important to gameplay due to the nature of powergaming , but also many different professions and play styles. If you like PvP , you should look for a guild that focuses on that play style.

If you're into making things, then a guild with a variety of trade skills should be sought. You may need specific classes to fill needs for doing quests in a dungeon or instance, so a guild with a diversity helps with all sorts of situations. Visit the World of Warcraft. They contain links to various guild sites.

You can visit their web sites, see what activities they engage in, and check out their rules. Quality guilds often have very good web sites and active forums, which can indicate that they are a good guild to join. You can also ask members of a guild if they have a web site. If you find a guild you like, interview some of their guild members. Ask them how things are in their guild and if they enjoy it. If you're interested in joining, ask them who you should talk to. Be very careful when messaging guild members because their impression of you is very important.

If you offend the guild member, they may spread the word about your offensive request via guild chat , and that could harm your chances of joining. Be on your best behavior. Asking to join one of the more powerful guilds can actually be similar to a job interview in real life. Many times a guild will request that you put an application on their guild site before they offer you a guild invitation. This is particularly the case with endgame PvE guilds, who require a pool of skilled, intelligent players to progress through raid content.

Just because a guild requires an application doesn't mean that they are an elitist or exclusive group. Often it is seen simply a routine requirement for guilds to establish a false sense of safety against potential ninjas due to the added effort in being able to join or a way to quickly introduce them to current guild members by sharing personal information.

Guild applications vary wildly, but almost all will ask for your character name, class, level, and guild history. Many will also ask about your real-life age and gender, specific instances you are attuned or keyed for, raiding experience, hobbies or interests outside of WoW. In general it is a good idea to be as specific and thorough as possible on a guild application. Unless you already have grouped with or otherwise know current members of the guild, this will probably be their first introduction to you and if you are serious about becoming part of the guild you will want to make an impression that will improve your chances of getting an invite.

Some guild leaders and officers look for specific things on an application and there can also be specific things they watch out for and in general a guild application is examined closely to determine whether the applicant would be a good addition to the guild as a whole.

But the best policy is simply to be yourself; if you present yourself as someone who you aren't, your new guild will probably find out quickly and you probably can find another guild that you will be happier in. Sometimes guilds allow multiple people to apply as a group for the guild often because they are real-life friends , but often they ask that you do not. If they do not, or if it is not clear whether they do, it is a bad idea to put in a group application.

If you truly want to join a guild as a group, the best way in this situation is for one person to join the guild and let them get to know that person. If leaders determine that this first applicant is a good addition to the guild, they will often invite other people because they know that person.

Even if this does not happen, you always have the option of leaving the guild in order to find a place that you and your friends are all welcome. Do some research, shop around, and keep trying until you find a good guild. Don't give up. There are good guilds out there.

You just have to find them. Remember, you can always create your own guild if you want and make one that follows your own requirements.

It is a good idea to let the guild leader know why you are leaving first. Don't do this too much, because your reputation of guild hopping may catch up with you. Very few guild hoppers can have good reasons every time they quit.

In that case, guilds suspect you don't do any research. Talk to a guild master NPC in a major city. A charter can be purchased for You will need 4 Players to sign the charter before you can turn it in and start your guild. Due to a bug , your Guild Charter must be in your original backpack when you give it to the Guild Master to create your guild.

Another bug is that sometimes the charter breaks and tells you that any name you choose already exists, including random letters. The only 'fix' for that is to delete the charter and start over. Choosing a tabard design costs 10 , but the guild can be created without paying for the tabard design. When you still have the guild charter you can change the guild name to something that isn't taken.

Guild names are case sensitive - this means that there could be two guilds, one named Guild of Rogues, and the other named Guild Of Rogues on the same server. Note the "o" in "of" is capitalized in the second. Note: When signing a guild charter, once a player's character signs, no alternate characters on that account may sign.

The charter must have signatures from 4 other Players , each on a different account. This is why people sometimes offer to pay to have their charters signed. Yet you can have different character from the same account join the guild after charter is turned in. Once you begin getting signatures on your charter, focus on getting the remaining signatures on your charter and registering the guild. Signatures can disappear if you delay, since players are allowed to put signatures on other charters until you turn yours in.

It is common for people to pay players to sign a charter so they can make a "banking guild". If you are creating a guild for the express purpose of using the guild bank space for your own character or characters, please be sure to inform people of your intent up front, and that those who sign your charter will immediately be kicked out once you have formed your guild. If you want to add other characters to your banking guild, you will need someone on a separate account to add your characters since any person invited to join a guild must be logged in, and of course you can't be logged in on more than one character at a time on the same WoW account.

You can, however, invite your own characters from your separate WoW accounts if you have more than one. You can then remove the friend that helped you invite your characters after you are done adding them. Keep in mind that these categories are not mutually exclusive, and many overlap for example, some raid guilds like to participate in group PvP, some roleplaying guilds raid, etc.



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